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5 Game Reviews w/ Response

All 17 Reviews

It's ok but...

Runs a bit choppy for me (maybe 15-20 frames per second?). Also the standard shot goes too slow.

muttski responds:

well i had a problem with FireFox and IE running the games with different speeds. so i made the game load a sound clip and stream it to keep the game at 35 fps all the time. what flash does is to skip some frames to keep up the speed. possible reason to you problem is that you ran the game on a bit slow computer and flashplayer couldn't keep up the speed so it had to skip a lot of frames. I am sorry about this but its needed to make FireFox and other browsers to work at same fps rate

What's wrong with this game:

The really bad thing of this game is that it does not respect gravity rules. When the guy falls (or jumps) he falls at constant speed, while he should fall in a uniformly accelerated way (as all objects)!!

This by itself gives the game a bad, "very wrong" feeling. It's an easy fix, you should do this. (every frame you put boy.yv+=gravity and boy.y+=boy.yv).

As it is now, he's just going up (at constant speed) for some seconds, then (more or less gradually) starts going down at constant speed!

I believe just fixing this will make the game much much better.

Another thing is that the character is ugly.

Then yeah, it's a also a ripoff from Johan Peitz's game, but if it was as good nobody would complaint.

Skeik responds:

actually, I know the physics of friction, gravity, and all those when I made this game, and the code is written exactly as such, and on one frame.

thanks for the reveiw.

pretty good!

But after a while the $ start dropping at 3 per sec and its just a matter of time before you lose :( Change that!

Little-Raz responds:

it is changed:)

wazzup

Matteo @Najdorf

Male

game programmer

italy

Joined on 5/5/06

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